
Takes a few seconds of standing still to activate, rendering the Detective a sitting duck for a Traitor. Binoculars - Identifies bodies from a distance.Has a limited charge, but slowly recharges over time. Health station - When placed, any player (including Traitors!) can use this to heal.Radar - Scans every 30 seconds, showing the location of every living player.Has no effect on the player's appearance.
Body armor - Passively gives a 30% resistance to damage. Also, all Detectives get a credit when a Traitor is confirmed to be dead.ĭetectives are able to buy equipment such as: The Detectives can retrieve unspent equipment credits from dead Detectives and Traitors. Detectives, when searching bodies, can find extra information, like who he last saw. A Detective is generally a high profile target to Traitors, due to the Detective's ability to use their DNA scanners to scan bodies which yields evidence. Their job and the purpose of the equipment is to find out who the Traitors are. The Detectives are the smallest group in TTT (12.5% of the population or one Detective for every eight players.) They are special Innocents given equipment. The player can pick up weapons and use them against would-be killers, but normally, players will be killed, due to the surprise nature of the attack. Innocent players risk being killed by Traitors and being wrongly accused of being a Traitor. As an innocent player, you are the most vulnerable. A traitor is shown as an innocent to everyone, except for other traitors. The Innocent are the majority (62.5% of the game's population by default.) Their group color is green. Detectives and Traitors can buy equipment from an equipment menu accessed by hitting the (for default) "C" key. The groups are Innocent, Detective, and Traitor. Players playing TTT are divided up into three different groups.
These include player-versus-player damage, players that die will not respawn until the next round, and players can buy equipment. When the Prep period is over, the game begins and all effects of the game will be active. Players who have been hurt/killed will be healed/respawned once the prep period is over. The players, however, can die from environmental damage, like fire and falling. During this time, players cannot harm each other. There is a 00:30 (depending on the server) second preparation period, where the players can roam around the map, searching for ammo and hiding spots. The game first starts with all players in one area. 2 Traitors can buy the following equipment :.